Generate characters from arrays of properties.
An example of generating random properties about a character. The values are stored in arrays, and when an instance of the Character class is created, property values are randomly assigned. A public method, characterInformation(), writes out the properties.
Code: Random Properties
//ProgrammingIsFun.com using System; namespace RandomProperties { class Program { static void Main() { Console.WriteLine("You round a corner and you see ... "); Character person = new Character(); person.characterInformation(); Console.ReadKey(); } } class Character { private string Name; private string EyeColor; private string HairColor; private string ObjectAdjective; private string Object; private static Random myRandom = new Random(); public Character() { this.Name = getName(); this.EyeColor = getEyeColor(); this.HairColor = getHairColor(); this.Object = getObject(); this.ObjectAdjective = getObjectAdjective(); } private string getName() { string[] nameList = new String[] { "Andy", "Abel", "Alan", "George", "Samuel", "Dan" }; return nameList[getRandomNumber(nameList.Length)]; } private string getEyeColor() { string[] colorList = new String[] { "blue", "green", "grey", "brown", "hazel" }; return colorList[getRandomNumber(colorList.Length)]; } private string getHairColor() { string[] hairColorList = new String[] { "blue", "green", "grey", "brown", "hazel" }; return hairColorList[getRandomNumber(hairColorList.Length)]; } private string getObject() { string[] objectList = new String[] { "orb", "hat", "spoon", "book", "widget" }; return objectList[getRandomNumber(objectList.Length)]; } private string getObjectAdjective() { string[] adjectiveList = new String[] { "shiny", "worn", "rugged", "purple", "glittery" }; return adjectiveList[getRandomNumber(adjectiveList.Length)]; } private int getRandomNumber(int range) { return myRandom.Next(range); } public void characterInformation() { Console.WriteLine(Name + ", a " + EyeColor + "-eyed, " + HairColor + " haired person holding a " + ObjectAdjective + " " + Object + "."); } } }